About This Game The Wolf of Wall Street... with lasers.You’re the newly appointed CEO of Vostok Inc. As a greedy, space-capitalist your ultimate goal is to get filthy, stinking, rich!First, you’ll need to raise some start-up capital by twin-stick blasting enemies, asteroids and anything else that gets in your way. Once you’ve collected enough moolah it’s time to land on planets and start mining, terraforming and colonizing.Use that extra moolah to upgrade your ship, craft weapons and build more planetside business enterprises to rake make even more moolah!With your pockets overflowing, you’ll be able to expand beyond our solar system, across more than 40 planets, recruiting managers, playing awesome retro inspired mini-games, fighting evil bosses and listening to a thumping customizable synth soundtrack along the way, all the while letting the (you guessed it!) MOOOLAHHH!!! roll in. 6d5b4406ea Title: Vostok Inc.Genre: Action, Casual, IndieDeveloper:Nosebleed InteractivePublisher:BadLand PublishingRelease Date: 26 Jul, 2017 Vostok Inc. Android Apk Download The controlls are terrible on the keybord and the olny way I could pause the game to get to settings was by pressing shift and tab, when you use the mouse to shoot the direction that your bullets go changes randomly. even if it didn't do that it would still be hard to aim because if you put your mouse on the left of the screen and start firing, the bullets go below your mouse. I tried plugging in my Xbox 306 controller to see if it works, I could move around easily with the left wiggle stick, but the right one didnt do anything and lt and rt just shot bullets to the left and right.. Right out of the gate, I'm baffled by the configuration of this game, and I've been playing PC games for 30 years. I can't get my generic PS3 gamepad to work. I can't figure out how to play with just keyboard. I wish I hadn't flushed $15 down the toilet.. I'm a sucker for twin-stick shooters and I'm a sucker for incremental/idle games. This game's first 12 hours was great! But the end boss is ♥♥♥♥ing awful--too powerful by several orders of magnitude--and I'll never finish it. The last building unlock was also a gigantic letdown. And that's a huge shame. I can't recommend it even to weirdos like me who love the building blocks this thing is made with.. A very good game.The game has a lot of upgrade possibilites and can become fast additive.Vostok Inc is a funny game about capitalism.. It's an idle game that doesn't count up when you're not running it, and the interaction of the idle game and the shooter means the scaling feels way off. Once I had the Unicorn rocket thing (once of each weapon), all the bosses became trivial, and I didn't care enough to fill out the achievements or even bother unlocking the last few buildings.All combat was trivial very quickly, except that most times I came into contact with another object, I would very quickly (like in a second) have counted sufficient collisions to remove my shields and destroy my health. At least the enemies that are *supposed* to ram you die on collision, other things can take only one or two bullets, but eat *all* you health without noticing when rammed, scraped, or even touched at speed. Particularly annoying when this happened with spawns that you cannot *shoot*, but can collide with. Probably due to the weird momentum physics, which also show up when you have the booster. You can *brake* harder than you can boost, which makes it faster to turn by releasing the booster than boosting *against your current velocity*.There was never really anything between of "just spam bullets, the enemy shots are nearly impotent" and "you touched something solid, you're instantly dead". I honestly never really wanted to fight anything, there just wasn't any reward to it (due to idle-game money scaling), nor even a feeling of accomplishment. Most of my deaths happened while boosting between planets upgrading buildings, and bouncing off an asteroid due to limited up/down vision range, or having something spawn directly in my path. In the end, I stopped playing because I didn't really want to play a 2D space version of Desert Bus.Picked it up with a massive discount, probably got my money's worth out of it by leaving it running continuously while I played other games, went to work, slept, etc. So probably six hours of play and 70 hours of background idling.There's a New Game+ option, but since it says it resets all your stats, it's not clear how it's different from 'Delete my data'. And frankly, one round of this game was more than enough.. Fantastically addicting. Best game to have minimized at work and reopen and play again once no one else is looking.Work Productivity: 0\/10Work Satisfaction: 10\/10. Vostok above all is honest. It is exactly what it says it is and it does what it does very well. Satisfying shooting and combat, fun flight controls, and addictive progression make for a great shmup\/clicker style game. Oh and the writing is pretty funny too! All of that as well as being very reasonably priced.. This is one of the best idle games I've played. It combines an idle game with a legitimately good arcade space shooter. Highly recommended.. Wound up getting sucked into this for four hours straight, it is definitely addictive. Control issues (and a few bugs) aside, this is a great game. With a little extra polish it could be even better, but it's certainly worth the money as is.Gamepad recommended, at least until they improve their keyboard and mouse controls.. The controlls are terrible on the keybord and the olny way I could pause the game to get to settings was by pressing shift and tab, when you use the mouse to shoot the direction that your bullets go changes randomly. even if it didn't do that it would still be hard to aim because if you put your mouse on the left of the screen and start firing, the bullets go below your mouse. I tried plugging in my Xbox 306 controller to see if it works, I could move around easily with the left wiggle stick, but the right one didnt do anything and lt and rt just shot bullets to the left and right. MADNESS WEEK!: We slash the price of our STEAM games! We've definitely gone crazy... if you like to play on Steam, you can't miss our sales!Enjoy the biggest discounts we've EVER made on some of our titles, only from April 4 to 14.A week to freak out with our titles! 70% to 90% discount!. NEW PATCH - 1.02 "Zip it Jimmy!" Now live.: Fixed a bug where buying multiple buildings at once would not tally correctly which meant Liquid processor and atmosphere plant didn’t unlock correctly. Fixed a bug where buying multiple buildings at once would not tally correctly meaning cross building bonuses weren’t correct. Fixed Objectives 525, 526 and 527 not unlocking. Fixed currency out of range bug that would break the game when the player had a high enough income. Fixed a bug where the unlock criteria for unlocking Casinos was referencing the wrong weapon. Fixed a turret in Vent not damaging player. Fixed a bug where some objectives that had been completed weren’t showing correctly. It’s possible to shut Jimmy up, from the settings menu. Jimmy’s call frequency dialed down from every 30 seconds to every 90 seconds. Added the ability to adjust the volume of voices individually. Added more lines for Jimmy so he doesn’t repeat himself as often (Limited to English). Added effect to manager indicator to make it more obvious when they spawn. Now when the the player flies over a dead exec they are removed from the radar. Halved executive consumption, meaning they take twice the time to consume items. Added a cool video glitch effect to changing solar system in the galactic map. After level 20 enemies do incrementally more damage to the player. Marauder (miniboss) enemy increased loot drop Tweaked the time between groupings of enemies so things are a little less hectic. Late game economy smoothed out. Buildings after the School are now cheaper to buy or give greater returns. The targeting computer toggle state is now saved into the player profile. Arrow keys used to scroll stats and tutorial log (set as right stick). Various other small tweaks and fixes.Keyboard rebinding is done (pending localisation and testing) and will be patched as soon as it's tested and localised.. Keyboard remapping patch live now!: Patch 1.03Fixed some objectives that locked after the last patch.Fixed "completed all objectives" scene triggering wrongly.Fixed a bug where survival below 25% health objectives weren’t behaving correctly.[PC] Implemented keyboard remapping on.
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