Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Download] [hack] >> http://ssurll.com/1044pn
About This Content Created by the IJC crew from the Killing Floor community, all revenues from this pack are shared with that community team!This is a weapon pack of two halves. We have weapons created by the people, for the people - and you can have a couple of Horzine's latest prototype weapons. Try them all out and you decide which is best! The first two are really for the down-to-earth, home-grown Zed-killer, while the other pair were designed with the tech elite, I'm-not-get-Zed-on-MY-hands type.The ErsatzWaffenThe Blower Thrower: This is a gasoline-powered leaf blower modified to shoot a stream of vile liquid up to 35 meters. The user can spray gag-inducing, poison bloat bile to take down enemies that will often blame the attack on the nearest bloat.The Seal Squeal harpoon gun: For most people, launching a meter-long steel harpoon into an enemy would be enough, but industrious walrus hunters added a time delayed explosive to these shafts for extra boom.The Horzine Advanced PrototypesSeeker 6: A hand-portable missile launcher firing batches of 6 mini-seeker missiles into whatever the user paints with a laser designator. They may take different paths but the missiles all seek the same enemy, even behind light barricades.ZG2: The second prototype of the famous Zed Gun. This (barely) handheld edition replaces the large radar screen with a small flashing indicator and eliminates the need for heavy battery packs because electro-stun grenades stun targets more efficiently than energy intensive beams. 6d5b4406ea Title: Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict PackGenre: ActionDeveloper:Tripwire InteractiveFranchise:Tripwire InteractiveRelease Date: 23 Oct, 2013 Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Download] [hack] I got this in the Killing Floor Bundle. I primarily main Field Medic, so the blowerthrower is a nice addition; it feels like a flamethrower and is really nice for thinning large hordes.. The Community Weapons Pack 3 - Us Versus Them Total Conflict Pack is a mouthful, and the last weapon DLC for Killing Floor. It's the worst one strictly speaking, with only two of the weapons really being useful as sidegrades, but dedicated KF1 players probably want to buy all 3 weapon packs if nothing else. They do after all give you more options. Buy them on sale, especially this one.Blower Thrower: Like the flamethrower, but it shoots Bloat bile instead and is a Field Medic weapon. Bloat poisoning doesn't last as long as afterburn, but if there's any Bloats nearby then any other specimens coated in bile will attack them instead of you, so it's a little like L4D2 Boomer bile. I feel like this is a weak sidegrade; not for use on higher difficulties.Seal Squeal Harpoon Bomber: Launches explosive harpoon darts and is generally cool. It has a 3-dart magazine, which lets you stick multiple darts into a Scrake or Fleshpound's head to kill them outright, or into the Patriarch just before he runs away to heal since apparently he doesn't care about harpoons before they explode. For maximum minmaxing, carry an M79 to blow up all the darts before their timers run out. I feel like it's powerful for a sidegrade, and offers something new and useful without outclassing the other grenade launchers.Seeker Six: Fun and unique, but quite weak as an actual weapon. .44 Magnum bullets do more damage than each rocket from this weapon. It's fun to blast enemies around with the knockback (behold the flying Fleshpound!) but it doesn't have the punch you'd expect from a Demolitions weapon with a multiple-round magazine. The homing rockets are fun, but they can still miss if you don't line up your shots well enough. If you're playing demo on lower difficulties I'd say go nuts, otherwise steer clear.Zed Eradication Device MKII: Probably the most sci-fi gun in the game. It does most of what the original Z.E.D. gun does for less than half the cost and 2 less blocks of weight - but the magazine is smaller, and each altfire uses half of a magazine. You don't have to unlock it like the original, but it doesn't have the specimen tracking radar of the MKI, just a proximity sensor that approximates how close any big nasties are. The alternate fire also does nothing against the Patriarch, but this is more of a midgame weapon anyway. A good sidearm for certain perks to stun enemies with the altfire and then switch to their primaries to finish them off.. Typical add-on pack. Expands your arsenal, nothing wrong with that. Some will use some will not. Great game though. Better than the 2nd.. DIARREHA!!!!!!!!!!!!!!!!. This is the last of the three dlcs that actually matter for Killing Floor 1. Its still worth getting even at it's ridiculous price (I reccomend getting it on sale). It comes with four weapons which I will explain below:- Zed Gun V2(All Perks): In my opinion the best gun in this dlc, think of the BFG from Doom.- Bile Blower(Medic): Mostly it is a cheaper version of the flamethrower but with no afterburn.- Seeker Six(Demolition): A rocket launcher that fires fast but it very weak.(Not good for Patriarch, trust me).- Seal Squeal(Demolition): A harpoon gun with harpoons that detonate after a short time.. I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons:Zed Gun v2 - ALL CLASSA 30 round mag sci-fi gun. Comparing it to the original zed gun, it costs only 750 instead of 2000. The alt fire uses up 15 shots of ammo. Most specimens require only one alt fire to become dazed, but the fleshpounder requires two (the alt fire causes the speciman to become 'confused' and they absorb more damage.) If you plan to use the alt. fire, it is more effective to swap to another weapon than using the actual Zed Gun ammo. Replacing the radar screen are two annoying buttons that beep and flash on the side of the gun you need to turn. Reload is a clip rather than the compression animation of the original ZED gun, but takes around the same amount of time. A decent weapon on the earlier difficulties.Bile Blower - MedicIts a leaf blower that launches bloat bile everywhere. Off-class, this weapon will hurt the user more than its worth, and on class its decent. The reload is rather slow, but has an alt fire. The alt fire launches a horizontal line of bloat acid that spreads the screen width. The original firing works very similar to the flamethrower. ALL specimans that are hit with the Bile Blower will attack NEARBY bloats (note: Nearby), which will allow players to regroup, reload, etc. The recoil on this weapon is horrible; sometimes there is no recoil, and other times you'll basically bend over backwards.Seeker6 - DemolitionOkay. Where to start. Ah.It has six shots, which can be fired individually or can launch the remaining missiles with the alt fire. Zooming in and scanning a ZED will 'lock-on' to the zed and can target the zed so long as it remains on your screen. The locking-on feature can locate invisible specimans, and can help with accuracy (if you're relatively new to Killing Floor.) The alt fire can knock zeds back a little way, and can quickly kill smaller specimans. It looks relatively nice and the sounds are fitting.And... that's where we get hazy. The missiles are actually very weak. The reload is horrible, and ammo count per speciman killed is just... *bloat throwing up*Seal Squeal - DemolitionDemos online appear to like this weapon very much. I'm not an avid Demo player, but this weapon (I personally think) is slightly overrated. It holds three harpoons that explode after a period of time, embed themselves onto walls, specimans, the floor. No impact damage, meaning larger specimans that you are not lucky enough to shoot headshots will charge into you and *kaboom*, there's your harpoon. Either aim for the head, or make it land where they're gonna step, because it deals a bit of damage. Not terribly bad, but not my favorite either.So in a breakdown:Zed Gun v2 - A light backup that can be used in later waves when you want to take out large groups or harder specimans.Bile Blower - Only viable for Medic (maybe Berzerker) that is rather unpredicable, but is an excellent support weapon.Seeker6 - Meh. Fun to use in easier difficulties, but weak. - Fun to use, but not the most practical weapon.Seal Squel - If you're an avid Demoman and can use this effectively, go right ahead! It takes some time to get use to it (Note: I don't use this very often, so my argument on this weapon is weak). Wasted money.
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